

In play, the one truly perceptible shortfall of its native 900p image is that pixel crawl flares up more aggressively across foliage - though otherwise its visuals hold up very well. To back this, both consoles use a matching style of post-process anti-aliasing to deal with visual noise.ĭespite this extra upscale, Xbox One still presents Lothric in a flattering light.

Such a resolution drop on Microsoft's machine marks a running trend across this generation so far, and Dark Souls 3 joins a growing list of titles where PS4 offers an image quality lead. The final PS4 code pushes a native 1920x1080 image - as was the expectation after its network beta - while Xbox One instead opts to upscale from a lower 1600x900 frame-buffer.

To start, this is the first Dark Souls title where resolution differs between two console competitors. Today we focus on the two console versions - a clash that reunites Sony's machine with From's core tech to bring out some clear PS4 advantages. The engine of the PlayStation 4 exclusive returns too, now put to work in rendering a beautiful, withered fantasy world on other formats, including Xbox One and PC. Developed by two separate teams within From Software, Dark Souls 3 arrives a year on from the excellent Bloodborne, with the apparent aim of bringing closure to the Souls series.
